Employment utopia game9/2/2023 ![]() ![]() with a scaling factor of 100% (meaning both provinces have the same net worth, are in war, and the caster has 20% or more guilds), the final cast time will be in the range of 12-24 days.Finally, the remaining half of the nominal duration is contributed to the final cast time, scaled by both the scaling factor and a random number.įor example, given a spell with a nominal duration of 24 days: A scaling factor made up of the % guilds, relative net worth and current relations then governs the contribution of another quarter of the nominal duration. One quarter of the nominal duration of a spell is always contributed to the final cast time. The current relations between the two provinces' kingdoms.Īdditionally, there is an element of randomness.The relative networth of the two provinces.The percentage of guilds the casting province has, with no additional effect for amounts over 20%.The nominal duration of that particular spell, which differs for each spell.The duration of successful spells is affected by: In other words, although you still need WPA it won't be a very significant part of the formula. A WPA vs WPA calculation will still be made which will require the caster to have WPA but the formula will make it so that all Kingdom members have an opportunity to receive the self spell bonuses from their support caster. Furthermore, the duration of all spells is greatly impacted by your Guild percentage.įor support spells, the formula used to calculate success rate is adjusted to make casting self spells on your allies easier. However, there is always a great deal of chance in every spell. The higher your WPA compared to an enemy, the better your success. For spells cast upon others, the success is based on your relative wizard population, measured as Wizards Per Acre (WPA), modified by the racial bonuses or penalties and your knowledge of Channeling science. ![]() For spells cast upon yourself, success is based on your Guild percentage and your Building Efficiency - the more guilds you have, the better you will do. To cast a spell, you must have Guilds, wizards and mystic Runes. Failed attempts can result in explosions and kill a small portion of your wizards. Your Wizards will not cast spells without at least a 5% Mana Rating. This rating rises automatically each day and drops each time you cast a spell. Your Wizards maintain a Mana Rating which determines whether or not they can cast spells. At any time, you can release Wizards back into the peasantry or simply shut down additional training. Be careful not to hold too many Wizards or you may be sacrificing your peasantry, thieves, or military. Like all of the other individuals across your lands, they come from your peasantry and reduce your number of available workers. Wizards are naturally trained by your Guilds. Towers produce runes every hour, which are consumed with each spell. Spells require Runes, Wizards, and Guilds to be cast. 1 Essentials: Runes, Wizards, and Guilds.Automatic and objective processing of results. It is also available as an online version. Utopia© is available in Dutch, French, German, English and Italian. Utopia© can be perfectly applied during an assessment on various levels and measures 7 competencies: At the end we measure if the presupposed objectives have been met. This way, they can decide whether or not to adjust the strategy. During various phases participants get an intermediate state of affairs. Participants are faced with complicated problems and objectives, but also with moments of crisis that require an adaptation of strategy. The task: balancing 3 important cornerstones (finances, environment and standard of living) and bringing these to an acceptable level in case of setbacks. Participants rule over a fictitious island for 15 months, individual or in a group. Who takes the lead, who follows? Are decisions made easily, are risks taken or avoided? WHAT UTOPIA© IS ABOUT Utopia© can be used on an individual level in the assessment of a candidate, but can also be a great game during a teambuilding event (team assessment).ĭuring a team activity, it is important to see how participants cooperate and opt for a certain direction. The business game was tested by thousands of candidates across the world (managers, executives.) and was validated by several statistical studies. Utopia© is fun and has a high level of acceptance among participants. The Utopia© business game enables the assessment of problem-solving and decision-making skills in complex situations for individuals and for teams. UTOPIA©: USABLE FOR INDIVIDUALS AND TEAMS ![]()
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